Wednesday, May 31, 2006

e-learning

E learning is overarching umbrella which covers learning, information, communication, knowledge Management and Performance Management and most importantly Training. It’s a web enabled medium which helps people to increase knowledge and education at the connivance of time and energy.

As opposed to the computer-based training of the 1980s, the term e-learning refers to computer-enhanced training. E-learning is usually delivered via a personal computer. It includes learning delivered by other communications technologies. Methods include online lectures, tutorials, performance support systems, simulations, job aids, games, and more. Effective e-learning is often a blend of methods.

E-learning, therefore, is an approach to facilitate and enhance learning through both computer and communications technology. Such devices can include personal computers, CD ROMs, Television, P.D.A.s, M3 Players, and Mobile Phones. Communications technology enables the use of the Internet, email, discussion forums, WIKIs, collaborative software, classroom management software and team learning systems

E-learning may also be used to suit distance learning through the use of WANs (Wide Area Networks), and may also be considered to be a form of flexible learning where just-in-time learning is possible. Courses can be tailored to specific needs and asynchronous learning is possible. Where learning occurs exclusively online, this is called online education. When learning is distributed to mobile devices such as cell phones or PDAs, it is called M-learning.

Supporting learning online

Some view e-learning as a means to effective or efficient etc. learning, due to its ease of access and the pace being determined by the learner. Others point out that e-learning software developers tend to limit their focus on course delivery and content, while online education institutions require a much wider range of educational services.
Others are critical of e-learning in the context of education, because the face-to-face human interaction with a teacher has been removed from the process, and thus, some argue, the process is no longer "educational" in the highest philosophical sense (for example, as defined by RS Peters, a philosopher of education). However, these human interactions can be encouraged through web-conferencing programs such as Macromedia Breeze.
Further, continual advances in technology allow a wider range of learning experiences such as educational animation to be made available to support online learning


Four main pedagogical perspectives that are often used when developing e-learning are:

Cognitive perspective - which focuses on the cognitive processes involved in learning as well as how the brain works.

Emotional perspective - which focuses on the emotional aspects of learning, like motivation, engagement, fun etc

Behavioral perspective - which focuses on the skills and behavioral outcomes of the learning process. Role-playing and application to on-the-job settings.

Social perspective - which focuses on the social aspects which can stimulate learning. Interaction with other people, collaborative discovery and the importance of peer support as well as pressure.

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